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Man always sees the surroundings in 3d. We are used to the fact that the world
is three-dimensional. Therefore we perceive our surroundings based on knowledge
of a number of aspects, which signal spatiality. E.g., reading the size of an
object - we know that a house which is seen as very small must be far away. Viewing
it with two eyes each giving an image of the house, also matters in perceiving
the three dimensions. When producing 3D worlds in our facilities the VR technology
cheats the eye to view something else than the reality. This is done in several
ways at VR Media Lab. By visualization in mono both our eyes view the same
image at the same time. This technique is know from the traditional monitor screen.
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VR Media Lab It is possible to achieve a fairly good 3d effect
by using mono, but the effect is increased substantially by using stereo thus
generating separate images to each eye. When using stereo it is possible to an
even higher extent to feel that the virtual
world is either in front of the screen or behind the screen. ©
VR Media Lab In most presentations VR Media Lab uses stereo visualization,
which uses two techniques: passive and active stereo. Each technique has its own
advantage and disadvantage.
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A presentation in passive stereo needs special glasses. These glasses
look like sunglasses and are very light which clearly is an advantage.
One
glass lets in light polarized vertically , while the other lets in light polarized
horisontally. In this way it is possible to project separate images to each eye
simultaneously. However, to do this it takes two projectors each projecting their
image with individual polarization at the same time.
© VR Media
Lab However, the screen in the 3d auditorium makes it necessary
to use 3 projectors to each eye to cover the whole screen, which again causes
a considerable increase in the costs of the installations.
When using
active stereo we also use special glasses, so-called shutter-glasses which are
larger and heavier than the glasses for passive stereo. The shutter-glasses are
synchronized by infra-red signals in such a way that each glass "opens"
and "closes" for either the right or the left eye 60 times/sec. One
actually looks with alternating eyes without noticing it. This is used to cheat
the eyes and making a convincing spatial image. 
© VR Media Lab
We have the possibility of adding yet another dimension to the visual
trick. By means of a "tracker" on the glasses we are able to define
the visual angle of the image as an electromagnetic field causes the tracker to
report its actual x, y, and z coordinates whereafter the image is calculated and
presented from this particular coordinate. | |